Dino Related

  • Flier Mk 2: Click here to see the changes to fliers!
  • Ridable fliers (not the Moth) now have ground attacks.
  • Leeds spawns adjusted so no longer spawning near shorelines
  • Ichthyornis no longer gets stuck in corners of underwater bases.
  • Leeds will no longer scale in damage/level etc.
  • Therizinosaurus spawn weight and aggro ranged decreased
  • Quetz‚ idle stamina consumption reduced by 50%
  • Remove Ichthyornis‚s ability to steal kibble from dino inventories.
  • Certain creatures now have special weight reductions for specific resources similar to the Beaver.
  • Mammoth reduces weight of wood by 75%
  • Ankylo reduces weight of raw metal by 75%
  • Doed reduces weight of stone by 75%
  • Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.

UI Related

  • When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
  • Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
  • Taming and Fert eggs now display the progress as a %
  • Adjusted Blueprint and Engrams colours to help with readability.
  • Craft All now correctly displays Craft 100
  • Required Engrams no longer clipping and correctly displayed (We’ve got an Engram page on the way!)
  • Placing your cursor over a broken and pressing ‚E‘ now repairs it.
  • When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
  • Placing your cursor over an engram or blueprint in a remote inventory and pressing ‚E‘ should craft it.
  • Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
  • Adjusted size of UI box on Raft so it’s no longer in the way when placing structures
  • Fixed an issue where breeding dinos would show 100% regardless of progress
  • Fixed an issue where text was overlapping during the breeding process.
  • Added an option to turn on the grinder inside of its remote inventory


  • There is now a 0.2s cooldown on meat consumption
  • Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
  • When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.