Beaver and SpineyLizard now adjusted to 50% reduction for resource-weight (they do a few) due to being a jack of all trades, as opposed to specialising.
When there is an item in the crafting queue, upon completion the right-click options would close, this no longer happens.
Updated the UI to include a way to differentiate regular eggs from fertilized eggs, as well as show a health bar and spoiling bar.
Taming and Fert eggs now display the progress as a %
Adjusted Blueprint and Engrams colours to help with readability.
Craft All now correctly displays Craft 100
Required Engrams no longer clipping and correctly displayed (We’ve got an Engram page on the way!)
Placing your cursor over a broken and pressing ‚E‘ now repairs it.
When adding multiple stacks into an inventory, the stacks force into stacks of the max size (stacks on deck..)
Placing your cursor over an engram or blueprint in a remote inventory and pressing ‚E‘ should craft it.
Tribe Log should now appear correctly upon opening the Tribe Manager for the first time
Adjusted size of UI box on Raft so it’s no longer in the way when placing structures
Fixed an issue where breeding dinos would show 100% regardless of progress
Fixed an issue where text was overlapping during the breeding process.
Added an option to turn on the grinder inside of its remote inventory
There is now a 0.2s cooldown on meat consumption
Use ?OxygenSwimSpeedStatMultiplier=1.0 or other value to increase how. Note: does not currently work on Non-Dedicated Servers (will in the next Major Update due to a network data structure replication limitation).
When using the server-config bPvEDisableFriendlyFire=True, you are now able to harvest a slaughtered Ovis.
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